Client: Central Park: Where Are the Women
The Problem: The absence of sculptures honoring real women in New York City reinforces the view that women have not made notable achievements to our society.
The Big Idea: An experiential campaign that challenges the fact that there are no sculptures of historical women in Central Park.
Concept: If Central Park won't erect statues of famous women, we'll put them there ourselves.
Executions:
On the day of the event, exhibition "floor plans" will inform visitors of where each scuplture will be.
Invitations to our day of activism will be sent to decision makers such as park, city, and state representatives.
The Team:
Designer/Creative Direction: Megan Fullagar
Strategy: Benjamin Kent, Marta Múgica Tellería, Karina Ramos Salce, Liana Pantzari
Client: Girls Who Code
The Problem: Not enough young women from underserved communities are enrolling in Girls Who Code programs.
Insight: 74% of girls express an interest in technology in middle school. Yet only .4% of high school girls choose computer science as a college major.
Concept: Show young women that computer science can be connected with things they are already passionate about such as beauty and fashion.
Executions:
If you can't beat 'em join 'em. 75% of teenagers spend time on YouTube, with middle and high school girls spending most of their time on fashion and beauty blogs.
The plan challenged fashion and beauty vloggers to work alongside a "girl who codes" to build a robot with the best dance moves.
The Team:
Creative: Megan Fullagar, Castro Desroches
Strategy: Diana Friedman
Client: The Colin Powell School, City College, Human Rights Forum Event
Insight: Historically significant, yet accessible to many, the Colin Powell School, has an opportunity to differentiate itself by channeling its efforts into helping students feel like they a part of a community.
Concept: Play with the idea of the tension and space between differing perspectives and points of view, like the spaces between colors of light as they move through a prism. We wanted challenge students to participate in the conversation instead of letting their views limit themselves.
Executions:
THE TEAM
Creative: Megan Fullagar, Marika Bailey, Emilio Colombrio
Strategy: Dayln Francis, Nicole Lebenson, Rolando Leal
PR: Ahmet Reisli, DelPrado Taylor, Anthony Mundle
Client: Universal Music Group, Advanced Media
The Problem: The music industry has changed; people don't buy music anymore, so new means of revenue generation have to be considered when building an advertising campaign.
The Big Idea: Much like the constant flow of change in music, Halsey is a work-- and an artist-- in progress, changing and in the process of inventing herself. She’s unfinished.
Concept:
Nowadays, music listeners are interested in more than just records. Artists are more interesting when you can see their process.
Executions:
Fans and artists create living works of art reinterpreting Halsey’s lyrics. Evolving over time, built in cities around Halsey’s tour.
An entire tour, performed at small, local venues in cities on Halsey’s U.S. concert tour, consisting only of her unfinished, work in progress music.
After the Badlands
A live space where fans can find “unfinished” Halsey tracks. Learn how music is made, remix and create content around them as if they were the artists: the unfinished journey.
PR Tactics
Snapchat on demand geofilters allow people to use the template in their snaps targeted by a custom defined locations and in the date range you picked.
A hashtag campaign encourages Halsey's fans to follow her tour using the tag #unfinished.
The Team:
Creative: Megan Fullagar, Marika Bailey, Emilio Colombrio, Cassondra Bazelow
Strategy: Dayln Francis, Nicole Lebenson, Rolando Leal
PR: Ahmet Reisli, DelPrado Taylor, Anthony Mundle
The Client: Architecture For Humanity
The Challenge: The Coleman Oval Park project was created to bring awareness to a mostly unused park under the Manhattan Bridge adjacent to a newly renovated skate park in the Lower East Side. Under the leadership of Architecture for Humanity, it was the team’s goal to create a multi-sensory installation that would engage the surrounding community into thinking of different permanent solutions for the park.
The Concept: The team took inspiration from the street grids of lower Manhattan and the idea of a unique urban web. Our installation, a series of splayed geometric lines created by rope attached to existing trees on the site, intended to break up the space to help residents view the space in a different light.
During the build process, the team interviewed community members and recorded people’s suggestions and ideas of what the space could potentially be.
The photographs and commentary were later posted to the park’s tumblr account.
The project remained up for two weeks.
Besides my involvement with the design concepts and the actual build, I was responsible for maintaining a budget for the project, the initial design rendering, as well as leading team design sessions.